using System; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionAcceptTrade { [GameAction(GameActionType.AcceptTrade)] public static void Handle(ClientMessage message, Session session) { uint partnerGuid = message.Payload.ReadUInt32(); double tradeStamp = message.Payload.ReadDouble(); uint tradeStatus = message.Payload.ReadUInt32(); uint initiatorGuid = message.Payload.ReadUInt32(); bool initatorAccepts = Convert.ToBoolean(message.Payload.ReadUInt32()); bool partnerAccepts = Convert.ToBoolean(message.Payload.ReadUInt32()); session.Player.HandleActionAcceptTrade(); } } }