namespace ACE.Server.Network.GameAction.Actions { public static class GameActionAddSpellFavorite { [GameAction(GameActionType.AddSpellFavorite)] public static void Handle(ClientMessage message, Session session) { uint spellId = message.Payload.ReadUInt32(); uint spellBarPositionId = message.Payload.ReadUInt32(); uint spellBarId = message.Payload.ReadUInt32(); session.Player.HandleActionAddSpellFavorite(spellId, spellBarPositionId, spellBarId); } } }