using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { /// /// Requests allegiance info for a player /// public static class GameActionAllegianceInfoRequest { [GameAction(GameActionType.AllegianceInfoRequest)] public static void Handle(ClientMessage message, Session session) { var playerName = message.Payload.ReadString16L(); session.Player.HandleActionAllegianceInfoRequest(playerName); } } }