using System; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionBookDeletePage { [GameAction(GameActionType.BookDeletePage)] public static void Handle(ClientMessage message, Session session) { uint bookGuid = message.Payload.ReadUInt32(); int page = message.Payload.ReadInt32(); // 0-based //Console.WriteLine($"0xAD - BookDeletePage({bookGuid:X8}, {page + 1})"); session.Player.HandleActionBookDeletePage(bookGuid, page); } } }