using System; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionBookPageData { [GameAction(GameActionType.BookPageData)] public static void Handle(ClientMessage message, Session session) { var bookGuid = message.Payload.ReadUInt32(); var pageNum = message.Payload.ReadInt32(); // 0-based Console.WriteLine($"0xAE - BookPageData({bookGuid:X8}, {pageNum}) - unused?"); session.Player.ReadBookPage(bookGuid, pageNum); } } }