using ACE.Entity.Enum; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionChangeCombatMode { [GameAction(GameActionType.ChangeCombatMode)] public static void Handle(ClientMessage message, Session session) { uint newCombatMode = message.Payload.ReadUInt32(); session.Player.HandleActionChangeCombatMode((CombatMode)newCombatMode); } } }