using ACE.Server.Network.GameEvent.Events; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionChannelIndex { [GameAction(GameActionType.IndexChannels)] public static void Handle(ClientMessage message, Session session) { // Probably need some IsAdvocate and IsSentinel type thing going on here as well. leaving for now if (!session.Player.IsAdmin && !session.Player.IsArch && !session.Player.IsPsr) return; session.Network.EnqueueSend(new GameEventChannelIndex(session)); } } }