using System; namespace ACE.Server.Network.GameAction.Actions { /// /// Offer or confirm stalemate /// public static class GameActionChessStalemate { [GameAction(GameActionType.ChessStalemate)] public static void Handle(ClientMessage message, Session session) { var stalemate = Convert.ToBoolean(message.Payload.ReadInt32()); session.Player.HandleActionChessStalemate(stalemate); } } }