using System.Collections.Generic; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionCreateTinkeringTool { [GameAction(GameActionType.CreateTinkeringTool)] public static void Handle(ClientMessage message, Session session) { var toolGuid = message.Payload.ReadUInt32(); uint itemcount = message.Payload.ReadUInt32(); var items = new List(); while (itemcount > 0) { itemcount--; items.Add(message.Payload.ReadUInt32()); } session.Player.HandleSalvaging(toolGuid, items); } } }