using ACE.Common.Extensions; using ACE.Server.Network.GameEvent.Events; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionFellowshipCreate { [GameAction(GameActionType.FellowshipCreate)] public static void Handle(ClientMessage message, Session session) { var fellowshipName = message.Payload.ReadString16L(); bool shareXp = message.Payload.ReadUInt32() > 0; session.Player.FellowshipCreate(fellowshipName, shareXp); } } }