namespace ACE.Server.Network.GameAction.Actions { public static class GameActionFellowshipDismiss { [GameAction(GameActionType.FellowshipDismiss)] public static void Handle(ClientMessage message, Session session) { uint playerIdToDismiss = message.Payload.ReadUInt32(); if (session.Player.Fellowship != null) session.Player.FellowshipDismissPlayer(playerIdToDismiss); } } }