using ACE.Server.Managers; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionFellowshipRecruit { [GameAction(GameActionType.FellowshipRecruit)] public static void Handle(ClientMessage message, Session session) { uint newMemberGuid = message.Payload.ReadUInt32(); var newPlayer = PlayerManager.GetOnlinePlayer(newMemberGuid); session.Player.FellowshipRecruit(newPlayer); } } }