using System; using ACE.Server.Network.GameEvent.Events; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionHouseAbandon { [GameAction(GameActionType.AbandonHouse)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x21F - AbandonHouse"); session.Player.HandleActionAbandonHouse(); } } }