using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { /// /// Adds a guest to your house guest list /// public static class GameActionHouseAddPermanentGuest { [GameAction(GameActionType.AddPermanentGuest)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x245 - HouseAddPermanentGuest"); var guestName = message.Payload.ReadString16L(); session.Player.HandleActionAddGuest(guestName); } } }