using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { /// /// Boots a specific player from your house, /house boot /// public static class GameActionHouseBootSpecificGuest { [GameAction(GameActionType.BootSpecificHouseGuest)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x24A - BootSpecificHouseGuest"); var playerName = message.Payload.ReadString16L(); // player name to boot from your house session.Player.HandleActionBoot(playerName); } } }