using System; using ACE.Entity.Enum; namespace ACE.Server.Network.GameAction.Actions { /// /// List available houses - /house available /// public static class GameActionHouseListAvailable { [GameAction(GameActionType.ListAvailableHouses)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x270 - ListAvailableHouses"); // type of house being listed var houseType = (HouseType)message.Payload.ReadUInt32(); session.Player.HandleActionListAvailable(houseType); } } }