using System; namespace ACE.Server.Network.GameAction.Actions { /// /// Removes all guests, /house guest remove_all /// public static class GameActionHouseRemoveAllPermanentGuests { [GameAction(GameActionType.RemoveAllPermanentGuests)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x25E - House - RemoveAllPermanentGuests"); session.Player.HandleActionRemoveAllGuests(); } } }