using System; using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { /// /// Removes a specific player from your house guest list, /house guest remove /// public static class GameActionHouseRemovePermanentGuest { [GameAction(GameActionType.RemovePermanentGuest)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x246 - HouseRemovePermanentGuest"); var guestName = message.Payload.ReadString16L(); session.Player.HandleActionRemoveGuest(guestName); } } }