namespace ACE.Server.Network.GameAction.Actions { public static class GameActionMagicCastTargetedSpell { [GameAction(GameActionType.CastTargetedSpell)] public static void Handle(ClientMessage message, Session session) { var targetGuid = message.Payload.ReadUInt32(); var spellId = message.Payload.ReadUInt32(); session.Player.HandleActionCastTargetedSpell(targetGuid, spellId); } } }