using System; using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionModifyAccountSquelch { [GameAction(GameActionType.ModifyAccountSquelch)] public static void Handle(ClientMessage message, Session session) { var squelch = Convert.ToBoolean(message.Payload.ReadUInt32()); var playerName = message.Payload.ReadString16L(); session.Player.SquelchManager.HandleActionModifyAccountSquelch(squelch, playerName); } } }