using System; using ACE.Entity.Enum; namespace ACE.Server.Network.GameAction.Actions { /// /// Changes the global filters, /filter -type as well as /chat and /notell /// public static class GameActionModifyGlobalSquelch { [GameAction(GameActionType.ModifyGlobalSquelch)] public static void Handle(ClientMessage message, Session session) { var squelch = Convert.ToBoolean(message.Payload.ReadUInt32()); var messageType = (ChatMessageType)message.Payload.ReadUInt32(); session.Player.SquelchManager.HandleActionModifyGlobalSquelch(squelch, messageType); } } }