using ACE.Entity.Enum; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionRaiseSkill { [GameAction(GameActionType.RaiseSkill)] public static void Handle(ClientMessage message, Session session) { var skill = (Skill)message.Payload.ReadUInt32(); var xpSpent = message.Payload.ReadUInt32(); session.Player.HandleActionRaiseSkill(skill, xpSpent); } } }