using ACE.Entity.Enum; using ACE.Entity.Enum.Properties; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionRaiseVital { [GameAction(GameActionType.RaiseVital)] public static void Handle(ClientMessage message, Session session) { var vital = (PropertyAttribute2nd)message.Payload.ReadUInt32(); var xpSpent = message.Payload.ReadUInt32(); session.Player.HandleActionRaiseVital(vital, xpSpent); } } }