using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionRemovePlayerPermission { [GameAction(GameActionType.RemovePlayerPermission)] public static void Handle(ClientMessage message, Session session) { // player to revoke corpse looting permissions from var playerName = message.Payload.ReadString16L(); session.Player.HandleActionRemovePlayerPermission(playerName); } } }