namespace ACE.Server.Network.GameAction.Actions { public static class GameActionRemoveSpellFavorite { [GameAction(GameActionType.RemoveSpellFavorite)] public static void Handle(ClientMessage message, Session session) { uint spellId = message.Payload.ReadUInt32(); uint spellBarId = message.Payload.ReadUInt32(); session.Player.HandleActionRemoveSpellFavorite(spellId, spellBarId); } } }