using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionSetAllegianceApprovedVassal { [GameAction(GameActionType.SetAllegianceApprovedVassal)] public static void Handle(ClientMessage message, Session session) { var playerName = message.Payload.ReadString16L(); // the approved vassal session.Player.HandleActionSetAllegianceApprovedVassal(playerName); } } }