using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { /// /// This method processes the Game Action (F7B1) Writing_SetInscription (0x00BF) and calls /// the HandleActionSetInscription method on the player object. Og II /// public static class GameActionSetInscription { [GameAction(GameActionType.SetInscription)] public static void Handle(ClientMessage message, Session session) { uint objectGuid = message.Payload.ReadUInt32(); string inscriptionText = message.Payload.ReadString16L(); session.Player.HandleActionSetInscription(objectGuid, inscriptionText); } } }