namespace ACE.Server.Network.GameAction.Actions { /// /// This method processes the Game Action (F7B1) Inventory_StackableMerge (0x0054) and calls /// the HandleActionStackableMerge method on the player object. Og II /// public static class GameActionStackableMerge { [GameAction(GameActionType.StackableMerge)] public static void Handle(ClientMessage message, Session session) { uint mergeFromGuid = message.Payload.ReadUInt32(); uint mergeToGuid = message.Payload.ReadUInt32(); int amount = message.Payload.ReadInt32(); session.Player.HandleActionStackableMerge(mergeFromGuid, mergeToGuid, amount); } } }