using ACE.Entity.Enum; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionStackableSplitToWield { [GameAction(GameActionType.StackableSplitToWield)] public static void Handle(ClientMessage message, Session session) { // Read in the applicable data. uint stackId = message.Payload.ReadUInt32(); var location = (EquipMask)message.Payload.ReadInt32(); int amount = message.Payload.ReadInt32(); session.Player.HandleActionStackableSplitToWield(stackId, location, amount); } } }