namespace ACE.Server.Network.GameAction.Actions { public static class GameActionTargetedMeleeAttack { [GameAction(GameActionType.TargetedMeleeAttack)] public static void Handle(ClientMessage message, Session session) { var targetGuid = message.Payload.ReadUInt32(); var attackHeight = message.Payload.ReadUInt32(); var powerLevel = message.Payload.ReadSingle(); session.Player.HandleActionTargetedMeleeAttack(targetGuid, attackHeight, powerLevel); } } }