using ACE.Entity.Enum; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionTrainSkill { [GameAction(GameActionType.TrainSkill)] public static void Handle(ClientMessage message, Session session) { var skill = (Skill)message.Payload.ReadUInt32(); var creditsSpent = message.Payload.ReadInt32(); session.Player.HandleActionTrainSkill(skill, creditsSpent); } } }