using ACE.Entity.Enum; namespace ACE.Server.Network.GameEvent.Events { public class GameEventAllegianceAllegianceUpdateDone : GameEventMessage { public GameEventAllegianceAllegianceUpdateDone(Session session, WeenieError errorType = WeenieError.None) : base(GameEventType.AllegianceAllegianceUpdateDone, GameMessageGroup.UIQueue, session, 8) { Writer.Write((uint)errorType); } } }