using System; namespace ACE.Server.Network.GameEvent.Events { public class GameEventBookDeletePageResponse : GameEventMessage { public GameEventBookDeletePageResponse(Session session, uint bookGuid, int page, bool success) : base(GameEventType.BookDeletePageResponse, GameMessageGroup.UIQueue, session, 16) { Writer.Write(bookGuid); Writer.Write(page); // 0-based Writer.Write(Convert.ToUInt32(success)); } } }