using ACE.Entity.Enum; namespace ACE.Server.Network.GameEvent.Events { public class GameEventConfirmationRequest : GameEventMessage { public GameEventConfirmationRequest(Session session, ConfirmationType confirmationType, uint context, string text) : base(GameEventType.CharacterConfirmationRequest, GameMessageGroup.UIQueue, session, 172) // 172 is the max seen in retail pcaps { Writer.Write((uint)confirmationType); Writer.Write(context); Writer.WriteString16L(text); } } }