namespace ACE.Server.Network.GameEvent.Events { public class GameEventEvasionAttackerNotification : GameEventMessage { public GameEventEvasionAttackerNotification(Session session, string defenderName) : base(GameEventType.EvasionAttackerNotification, GameMessageGroup.UIQueue, session, 48) // 48 is the max seen in retail pcaps { Writer.WriteString16L(defenderName); } } }