namespace ACE.Server.Network.GameEvent.Events { public class GameEventEvasionDefenderNotification : GameEventMessage { public GameEventEvasionDefenderNotification(Session session, string attackerName) : base(GameEventType.EvasionDefenderNotification, GameMessageGroup.UIQueue, session, 48) // 48 is the max seen in retail pcaps { Writer.WriteString16L(attackerName); } } }