using ACE.Entity.Enum; namespace ACE.Server.Network.GameEvent.Events { public class GameEventFellowshipFellowUpdateDone : GameEventMessage { // outdated message, not found in end of retail? public GameEventFellowshipFellowUpdateDone(Session session, WeenieError errorType = WeenieError.None) : base(GameEventType.FellowshipFellowUpdateDone, GameMessageGroup.UIQueue, session) { //Writer.Write((uint)errorType); // should this be here? } } }