using System;
using System.Collections.Generic;
using ACE.Entity.Enum;
using ACE.Server.Network.Structure;
namespace ACE.Server.Network.GameEvent.Events
{
///
/// Displays a list of available houses
///
public class GameEventHouseAvailableHouses : GameEventMessage
{
public GameEventHouseAvailableHouses(Session session, HouseType type, List locations, int totalAvailable)
: base(GameEventType.AvailableHouses, GameMessageGroup.UIQueue, session)
{
//Console.WriteLine("Sending 0x271 - GameEvent - AvailableHouses");
Writer.Write((uint)type);
Writer.Write(locations);
Writer.Write(totalAvailable);
}
}
}