using System; using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameEvent.Events { /// /// House panel information for owners /// public class GameEventHouseData : GameEventMessage { public GameEventHouseData(Session session, HouseData data) : base(GameEventType.HouseData, GameMessageGroup.UIQueue, session) { //Console.WriteLine("Sending 0x225 - GameEventHouseData"); Writer.Write(data); } } }