using System; using ACE.Server.Network.Structure; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameEvent.Events { /// /// Update house access records, aka guest list /// public class GameEventUpdateHAR : GameEventMessage { public GameEventUpdateHAR(Session session, House house) : base(GameEventType.UpdateHAR, GameMessageGroup.UIQueue, session, 56) // Only 40 and 56 seen in retail pcaps { //Console.WriteLine("Sending 0x257 - Update House Access Records (HAR)"); var har = new HouseAccess(house); Writer.Write(har); } } }