using System; using System.Collections.Generic; using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameEvent.Events { public class GameEventHouseUpdateRentPayment : GameEventMessage { public GameEventHouseUpdateRentPayment(Session session) : base(GameEventType.UpdateRentPayment, GameMessageGroup.UIQueue, session, 80) // Only 32 and 80 seen in retail pcaps { //Console.WriteLine("Sending 0x228 - House - UpdateRentPayment"); var payments = new List(); Writer.Write(payments); } } }