using System; namespace ACE.Server.Network.GameEvent.Events { public class GameEventHouseUpdateRentTime : GameEventMessage { public GameEventHouseUpdateRentTime(Session session) : base(GameEventType.UpdateRentTime, GameMessageGroup.UIQueue, session, 8) { //Console.WriteLine("Sending 0x227 - House - UpdateRentTime"); var rentTime = 0u; // when the current maintenance period began (unix timestamp) Writer.Write(rentTime); } } }