using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameEvent.Events { public class GameEventInscriptionResponse : GameEventMessage { /// /// THIS EVENT IS DEPRECIATED AND HAS NO HANDLER IN ACCLIENT /// public GameEventInscriptionResponse(Session session, WorldObject worldObject) : base(GameEventType.GetInscriptionResponse, GameMessageGroup.UIQueue, session) { Writer.WriteGuid(worldObject.Guid); Writer.WriteString16L(worldObject.Inscription); Writer.WriteGuid(session.Player.Guid); Writer.WriteString16L(worldObject.ScribeName); Writer.WriteString16L(worldObject.ScribeAccount); Writer.Align(); } } }