using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameEvent.Events { public class GameEventItemServerSaysContainId : GameEventMessage { public GameEventItemServerSaysContainId(Session session, WorldObject itemToBeContained, WorldObject container) : base(GameEventType.InventoryPutObjInContainer, GameMessageGroup.UIQueue, session, 20) { Writer.WriteGuid(itemToBeContained.Guid); Writer.WriteGuid(container.Guid); Writer.Write(itemToBeContained.PlacementPosition ?? 0); Writer.Write((uint)itemToBeContained.ContainerType); } } }