using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameEvent.Events { public class GameEventItemServerSaysMoveItem : GameEventMessage { public GameEventItemServerSaysMoveItem(Session session, WorldObject worldObject) : base(GameEventType.InventoryPutObjectIn3D, GameMessageGroup.UIQueue, session, 8) { Writer.WriteGuid(worldObject.Guid); } } }