namespace ACE.Server.Network.GameEvent.Events { public class GameEventKillerNotification : GameEventMessage { public GameEventKillerNotification(Session session, string deathMessage) : base(GameEventType.KillerNotification, GameMessageGroup.UIQueue, session, 120) // 120 is the max seen in retail pcaps { // sent to player when they kill something Writer.WriteString16L(deathMessage); } } }