namespace ACE.Server.Network.GameEvent.Events { /// /// Silently remove an enchantment from your character (no message in the chat window). /// public class GameEventMagicDispelEnchantment : GameEventMessage { public GameEventMagicDispelEnchantment(Session session, ushort spellID, ushort layer) : base(GameEventType.MagicDispelEnchantment, GameMessageGroup.UIQueue, session, 8) { Writer.Write(spellID); Writer.Write(layer); } } }