namespace ACE.Server.Network.GameEvent.Events { /// /// Silently remove all negative enchantments from a player. /// public class GameEventMagicPurgeBadEnchantments : GameEventMessage { public GameEventMagicPurgeBadEnchantments(Session session) : base(GameEventType.MagicPurgeBadEnchantments, GameMessageGroup.UIQueue, session, 8) { // nothing else to send here } } }