namespace ACE.Server.Network.GameEvent.Events { /// /// Remove an enchantment from your character. /// public class GameEventMagicRemoveEnchantment : GameEventMessage { public GameEventMagicRemoveEnchantment(Session session, ushort spellID, ushort layer) : base(GameEventType.MagicRemoveEnchantment, GameMessageGroup.UIQueue, session, 8) { Writer.Write(spellID); Writer.Write(layer); } } }