using System.Collections.Generic;
using ACE.Server.Network.Structure;
namespace ACE.Server.Network.GameEvent.Events
{
///
/// Updates multiple enchantments for your character.
///
public class GameEventMagicUpdateMultipleEnchantments : GameEventMessage
{
public GameEventMagicUpdateMultipleEnchantments(Session session, List enchantments)
: base(GameEventType.MagicUpdateMultipleEnchantments, GameMessageGroup.UIQueue, session)
{
Writer.Write(enchantments);
}
}
}